

New Austin feels like a characterless dust bowl, and New Hanover (as well as its surrounding areas) is gorgeous and diverse, but lacks any real identity. Where Grand Theft Auto excels is the setting. Red Dead Redemption is loved by players who require a complex protagonist, but GTA has yet to provide one quite as memorable. Tommy Vercetti’s ascent to the top of Vice City is enjoyable, but Arthur Morgan’s often-reluctant journey towards the light or Marston’s constant grappling with the past he left behind are simply far better.

John Marston and Arthur Morgan absolutely deserve to be alongside the aforementioned characters as some of the finest in the medium, so it’s clear that Red Dead Redemption prioritizes a more character-centric experience. Grand Theft Auto has had a long line of protagonists that have headed up each new entry, but none seem to stand out alongside personalities like Kratos, Joel and Ellie, Master Chief, or Cloud Strife. RELATED: How Bonnie and Clyde’s Story Could Influence Grand Theft Auto 6 Red Dead Redemption Has Character, GTA Has Setting Red Dead Redemption isn’t a franchise that relies on comedy as a pillar of its success like Grand Theft Auto does, so naturally, it’s going to be different in its tone as well as its handling of real-world events and talking points. Grand Theft Auto feels more heavy-handed with its handling of social issues, but maybe that’s the point. Red Dead Redemption being set in the wild west means that it can’t rely so heavily on modern social commentary, but does well to sprinkle in some historical issues of the time like women’s voting rights and Native American survival. Grand Theft Auto 5 is a shining example of this, as Los Santos pokes fun at modern-day Los Angeles and the people that inhabit it, and Grand Theft Auto: Vice City is a clear parody of the drug-fueled Miami in the 1980s. So many of GTA‘s comedic or depressing moments are because the events of the game parrot what’s happening in the real world, albeit in a far more exaggerated way. Grand Theft Auto relies so heavily on the current socio-political landscape, as it has always been a parody of life itself. In Red Dead Redemptionit’s the story that’s most likely to stay with players after the credits roll, whereas in Grand Theft Auto it’s usually the wacky and unpredictable moments created by the player while distracted from the main narrative. It’s not compulsory, unlike how it is Red Dead Redemption. The main quest line in Grand Theft Auto always feels like another thing that players can do if they so desire, alongside undertaking side quests and scooping up collectibles. They each include a story, and in grand theft auto 5, it’s presented in a way that’s not completely unfamiliar to fans of cinema, but the franchise has yet to present a tale that truly rivals anything else in the gaming sphere. This does not seem to be the case with Grand Theft Auto‘s storytelling. The setting that each game presents has plenty of side activities that can keep the player entertained, but the main event always seems to be the story as they each suddenly switch to a stylish and cinematic affair when a mission is undertaken. The damned tale of John Marston and the life and times of Arthur Morgan are some of the best stories in gaming, with both entries seamlessly fitting together to forge a western experience unlike any other in the video game space. He is a cruel, coward of a man, who gleans joy from the sexual torment of others.While the Grand Theft Auto franchise has included a narrative since the very beginning, the storytelling in Red Dead Redemption has always been a cut above. He appears as a nice man, but quickly changes his tone and reveals his true colors.

The player can also look around the home and notice a bed with chains and handcuffs, confirming the suspicions that Sonny did rape the player. The player can easily kick down the door and kill Sonny, as well as investigate the home for the missing resources. Upon noticing the player, Sonny barricades himself in his home. It is a choice for the player to revisit Sonny’s home and seek revenge. This suggests that the player wasn’t Sonny’s only victim. The player is deprived of resources and notices that the Bayou has several bones. When the player wakes up, he is in the Bayou Nwa. He kindly invites the player inside, but knocks the player unconscious and proceeds to rape him. He can be seen sitting on the porch when the player, playing as John or Arthur, meets. Sonny lives in a rundown cabin outside of Saint Denis. He is a rapist who kidnaps unsuspecting victims and rapes and robs them. Mentally-Ill Rapist Sonny is a minor antagonist and encounterable stranger in the video game Red Dead Redemption 2.
